![]() ![]() The Filla's Might ring from the previous game. Uses the Light Rune icon, which remains leftover from the previous game. It is fully functional it can be placed on a tile on a map and will prevent that tile from being passed over for several turns. The Light Rune item from the previous game. ![]() Uses the Mine icon, which remains leftover from the previous game. It is fully functional it can be placed on a tile on a map and will explode and damage anyone to walk across it. It has no known functionality, though it can be sold. Uses the Luce icon, which remains leftover from the previous game. It does not have a proper spell animation associated with it, but otherwise seems to function normally. Uses the Forblaze icon, which remains leftover from the previous game.Īppears to have at one point been the Luce spell that appeared in the previous game. ![]() It does not have a proper spell animation associated with it, and lacks the +5 Luck stat bonus, but otherwise seems to function normally. No character in Sacred Stones has the assigned character weapon lock to wield it.Īppears to have at one point been the Forblaze spell that appeared in the two previous games. Uses the Mani Katti icon, which remains leftover from the previous game. Appears to have at one point been the Mani Katti, the personal sword of Lyn, one of the protagonists from the previous game. ![]()
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